
which i don't recall CR ever getting into petty pissing matches riddled with threats and intimidation with his customers when responding to them. CSE is over two years late on issuing refunds, and MJ often likes to harass people asking about refunds while using the refund policy as a shield for abusive behavior on social media like reddit and gaming blogs.
#CAMELOT UNCHAINED REDDIT PATCH#
Star citizen however is a fun game that has been playable for years and makes discernible progress each patch cycle and contains several gameloop types and a variety of content and locations between them, as well as runs events on a regular basis.ĬU has weekend tests most weekends if the servers get switched on, irregular build candence, and even core combat and movement is still half developed and in planning stages multiple years into it's "beta", with a lack of even a basic pvp gameloop, and a stealth developed 2nd game by the studio that has sold maybe a few dozen copies and rarely has rarely had enough concurrent players to have a multiplayer game match.Īlso star citizen honors it's refund policy. I wouldn't be surprised to see them shovel Camelot Unchained out as a "complete" game in a few months just to cut their losses and go back to mobile game development.

Unchained Engine is already outdated garbage. Building will be one of crucial parts of the war effort: it will include everything from houses and workshops to palaces or fortresses, with eventual huge bridges between islands being mentioned. It can't even handle 4 players without lagging, and that's a game built specifically to show off what the engine can do. In Camelot Unchained, players will be able to claim plots and then create structures on those plots using the C.U.B.E./Building System. The shitty Second Game was supposed to show what Unchained Engine was "capable of". The project has clueless leadership and the project is adrift at sea. It's just piles of random systems in a newsletter and next-to-no actual progress. There isn't even a playable game loop at this stage. Camelot Unchained isn't even in a technical alpha stage. They aren't even at the point where Camelot Unchained is at an "old school beta" level yet. The game has been in development for almost 10 years now (started development November 2012). The company of 38 people can't break 10 players. They have mandatory Friday playtests for employees. Even the playtests speak volumes for how horrible the game is in its current state. Thank goodness 10 years later they are working on individual quiver slots mechanics, I had thought with the making of a separate game and no where close to launch 10 years later, that my money was lost, but now that I know they are working on individual quiver slot mechanics, that it's definitely on the right track for a release this century. The benefit of this updated design is that it allows you to call out what arrow you want to use, but doesn’t cripple you (by not allowing you to use the ability at all because of the chosen resource). The best part of this is that once those arrows are consumed, it will automatically go to the first available slot (as opposed to not allowing you to use said ability). Once implemented in the Ability Builder, there will be a new component under AIM called “QUIVER.” There, you’ll be able to designate the numbered slot within the quiver you’d like that ability to draw from.

"The current plan is to have each type of quiver slot be numbered, listed, or displayed in some form or fashion.

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